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The History of Mahjong

From its origins in 19th century China to its global popularity today, mahjong has survived bans, crossed oceans, and evolved into dozens of variants. This is the story of one of the world's most enduring games.

Origins in China

Mid-1800s

Mahjong emerged in southern China during the Qing Dynasty, evolving from earlier card and domino games.

Contrary to popular myths attributing the game to Confucius or ancient dynasties, scholarly consensus places mahjong's origins firmly in the mid-19th century. The game developed in the coastal regions around Ningbo, Shanghai, and Nanjing during the waning years of the Qing Dynasty.

Mahjong evolved from earlier games, particularly Madiao (a trick-taking card game popular in the Ming Dynasty) and possibly Yezi Pai (leaf cards with money symbols). The transition from cards to tiles may have occurred for durability and the satisfying tactile experience tiles provide.

The name '麻雀' (máquè) means 'sparrow' in Chinese. This likely refers to the distinctive clicking and clacking sounds of tiles being shuffled, which resembles the chattering of sparrows. Some scholars suggest it derived from the earlier game name 'Madiao.'

Originally, mahjong was primarily a gambling game played by men. It spread through China's treaty ports—cities opened to foreign trade after the Opium Wars—carried by merchants and travelers who brought it back to their home provinces.

Key Facts

  • Scholarly consensus places its development in the mid-19th century
  • Developed in Ningbo, Shanghai, and Nanjing regions
  • Evolved from Ming Dynasty card games
  • Spread through treaty ports after the Opium Wars

The American Craze

1920s

A Standard Oil executive brought mahjong to America, sparking one of the most intense game fads in history.

Joseph Park Babcock, a representative for Standard Oil, arrived in China in 1913. By 1917, stationed in Soochow (Suzhou), he had become fascinated with mahjong. Recognizing its appeal, he simplified the rules, added Arabic numerals to the tiles, and trademarked the spelling 'Mah-Jongg.'

The first sets went on sale at Abercrombie & Fitch in New York in 1920, marketed as an exotic, ancient Chinese tradition. The timing was perfect—Americans in the Roaring Twenties were hungry for novelty and the mystique of the Orient.

By 1922-1924, mahjong mania had swept the nation. The game was particularly popular among wealthy white women who had the leisure time to learn and play. President Warren Harding and First Lady Florence Harding played at the White House. Hollywood celebrities hosted mahjong parties.

The craze reached remarkable heights: by 1924, mahjong sets were the sixth largest import from Shanghai to the United States. Bone from Kansas and Chicago cattle was shipped to China specifically to manufacture tiles for the American market.

As suddenly as it began, the craze faded in the late 1920s, replaced by new fads like miniature golf and crossword puzzles. But mahjong didn't disappear—it found a permanent home in certain communities.

Key Facts

  • Joseph Babcock brought the game to America in 1920
  • First sold at Abercrombie & Fitch in New York
  • By 1924, 6th largest import from Shanghai
  • The Hardings played at the White House

The NMJL & American Mahjong

1937-Present

Jewish women in New York standardized American mahjong, creating a unique variant that thrives to this day.

After the initial craze faded, mahjong survived in dedicated communities—particularly among Jewish women in New York and other major cities. However, a proliferation of competing rule sets created confusion when players from different regions met.

In 1937, four women — Viola Cecil, Dorothy Meyerson, Herma Jacobs, and Hortense Potter — founded the National Mah Jongg League (NMJL) in New York City. Nearly 400 women rallied at Manhattan's Essex House hotel to support the effort to standardize American rules.

The NMJL codified innovations that define American mahjong today: the annual scoring card listing all valid winning hands and the Charleston (a ritual exchange of tiles before play). Joker tiles were added to the official rules in 1961.

The organization grew rapidly—from its founding to over 35,000 members by 1941. The card system proved brilliant: it gave players a shared framework while keeping the game fresh year after year. The tradition of taking the card to vacation spots like the Catskills and Miami helped spread it nationwide.

Beyond gaming, the NMJL became a charitable organization. What began as support for Jewish refugees has evolved into funding for over 25 charitable causes. Today, the League remains the standard-setting authority for American mahjong, with over 350,000 members.

Key Facts

  • Founded 1937 by Cecil, Meyerson, Jacobs, and Potter
  • Codified the annual card and Charleston; added jokers in 1961
  • 35,000 members by 1941
  • Now has over 350,000 members

Asian Variants Develop

1900s-Present

While American mahjong evolved independently, distinct variants emerged in Japan, Hong Kong, and Taiwan.

Mahjong arrived in Japan in 1909, but it would take decades for the distinctive Riichi variant to emerge. The publication of the Hochi rules in 1952 established the foundation for modern Japanese mahjong, introducing unique mechanics like the riichi declaration and dora bonus tiles.

The 1960s saw Riichi mahjong solidify. Mahjong celebrities like Takeo Kojima emerged in the late 1960s, and professional-level competition began with the Saikouisen title match in 1976. Kojima founded Japan's first professional mahjong organization (JPML) in 1981. Japan developed a robust competitive scene with ranked players, televised matches, and eventually, in the 2000s, dominant online platforms.

Hong Kong and Cantonese mahjong developed its own traditions, featuring the faan (番) scoring system and typically requiring a minimum of 3 faan to win. The game became deeply embedded in Hong Kong culture, commonly played during Chinese New Year and family gatherings.

Taiwan developed a 16-tile variant (versus the standard 13), allowing for larger, more complex hands. Regional variants also emerged in Sichuan (the 'Blood Battle' style where play continues after the first win) and other Chinese provinces.

Key Facts

  • Japan: 1909 introduction, Riichi rules by 1952
  • 1976: Saikouisen title match; 1981: JPML (first pro organization)
  • Hong Kong: Faan scoring, 3-faan minimum
  • Taiwan: Unique 16-tile variant

The Communist Ban

1949-1985

For 36 years, mahjong was banned in mainland China—a remarkable chapter in the game's history.

When the People's Republic of China was established in 1949, the new government outlawed mahjong along with other gambling activities. The game was seen as a symbol of capitalist corruption and bourgeois decadence.

The Cultural Revolution (1966-1976) brought even harsher persecution. Mahjong was condemned as 'old culture' that needed to be destroyed. Players were publicly persecuted, and nearly all mahjong-related items were outlawed or destroyed. 'If you wanted to play, you had to hide in a den like a criminal,' one player recalled.

The ban began to lift in 1985, and people cautiously returned to playing in public. By 1998, unable to suppress the game's enduring popularity, the Chinese government took a remarkable turn: it reclassified mahjong as a 'sport' and began permitting public tournaments.

Today, mahjong is once again a beloved pastime throughout China. Automatic shuffling tables are common in homes, and the game is played in parks, teahouses, and community centers across the nation.

Key Facts

  • 1949: Banned as capitalist corruption
  • 1966-1976: Violent suppression during Cultural Revolution
  • 1985: Ban begins to lift
  • 1998: Reclassified as a 'sport'

The Modern Renaissance

2000s-Present

Online platforms, apps, and social media have brought mahjong to a new global generation.

The 2000s brought mahjong into the digital age. Japan's Tenhou (launched 2006) introduced Riichi mahjong to a global audience and, crucially, generated nearly two decades of game logs that enabled statistical analysis of strategy — transforming how the game is studied and taught. Mahjong Soul (2019) later attracted millions of new players with its accessible, anime-styled interface.

Mahjong Soul, with its anime aesthetics and accessible interface, proved particularly successful at attracting younger players. The platform has attracted millions of players and spawned a vibrant streaming and content creation community.

American mahjong has experienced its own renaissance. Social media groups, YouTube tutorials, and apps have lowered barriers to entry. The NMJL continues to thrive, and new organizations have emerged to serve players of all ages and backgrounds.

International competition has grown substantially. Riichi tournaments draw players from over 30 countries, while American mahjong cruises and conventions attract thousands. The game that nearly died in the late 1920s—and was literally banned in its homeland—has never been more globally popular.

Key Facts

  • Tenhou revolutionized online Riichi (2006)
  • Mahjong Soul: millions of players worldwide
  • Active communities on social media
  • International tournaments in 30+ countries

Complete Timeline

~1850s

Mahjong Emerges in Southern China

The game develops in the Ningbo, Shanghai, and Nanjing regions during the late Qing Dynasty, evolving from earlier card and domino games.

  • Evolved from games like Madiao (a popular Ming Dynasty card game) and Yezi Pai
  • Originally played primarily by men as a gambling game
  • The name '麻雀' (máquè) means 'sparrow' - the tiles sound like chattering birds
1860s

First Western Documentation

British Consul F.E.B. Harvey writes about learning the game from a Chinese official in Ningbo.

1895

Wilkinson's Academic Paper

British sinologist William Henry Wilkinson publishes a paper describing 'ma chioh' (hemp sparrow) cards in central China.

Early 1900s

Mahjong Spreads Through Treaty Ports

Through China's treaty ports, the game spreads beyond its origin region to wealthy merchants, expats, and eventually all social classes.

1909

Mahjong Arrives in Japan

The game is introduced to Japan, though it would take decades for the distinctive Riichi variant to develop.

1913

Joseph Babcock Arrives in China

Standard Oil representative Joseph Park Babcock arrives in China, where he encounters mahjong and becomes fascinated with the game. He later moves to Soochow (Suzhou) around 1917.

1920

First American Mahjong Sets Sold

Babcock's simplified 'Mah-Jongg' sets go on sale at Abercrombie & Fitch in New York, complete with Romanized tiles and English rules.

  • Babcock trademarked the spelling 'Mah-Jongg'
  • Published 'Rules of Mah-Jongg' (the 'red book')
  • Sets marketed as exotic, ancient Chinese tradition
1922-1924

The Great American Mahjong Craze

Mahjong becomes a nationwide phenomenon. By 1924, mahjong sets are the sixth largest import from Shanghai to the United States.

  • Wealthy white women adopt the game as a fashionable pastime
  • President and Mrs. Harding play at the White House
  • Hollywood celebrities embrace the trend
  • Bone from Kansas and Chicago cattle shipped to China to make tiles
1923

Parker Brothers Acquires Rights

Parker Brothers purchases Babcock's 'Mah-Jongg' trademark and copyrighted rules, legitimizing mahjong in the American game industry.

Late 1920s

The Craze Fades

American interest in mahjong declines sharply, replaced by new fads like miniature golf. The game survives in dedicated communities.

1937

National Mah Jongg League Founded

Four women — Viola Cecil, Dorothy Meyerson, Herma Jacobs, and Hortense Potter — found the NMJL to standardize American rules. Nearly 400 women rally at Manhattan's Essex House hotel.

  • Founded by four women in New York City
  • Created to end confusion from competing rule sets
  • Introduced the annual scoring card tradition
  • By 1941, over 35,000 members nationwide
1949

Mahjong Swept Up in Gambling Ban

The People's Republic of China bans gambling, and mahjong — because of its strong association with wagering — is effectively outlawed along with other games of chance.

1952

Hochi Rules Published in Japan

The Hochi rules establish the foundation for modern Riichi mahjong, introducing unique Japanese innovations.

1960s

Modern Riichi Mahjong Emerges

The Riichi variant solidifies its rules, featuring the distinctive riichi declaration, dora tiles, and yaku requirements.

1966-1976

Cultural Revolution Persecution

During the Cultural Revolution, mahjong is violently suppressed as 'old culture.' Players are publicly persecuted and mahjong paraphernalia destroyed.

  • Playing mahjong could lead to arrest
  • Games held secretly 'like criminals'
  • Nearly all mahjong items outlawed or destroyed
1970s-1980s

Professional Mahjong Emerges

The Saikouisen title match, launched by Kindai Mahjong magazine in 1976, established professional-level competition. Mahjong celebrities like Takeo Kojima rose to fame, and in 1981, Kojima founded the Japan Professional Mahjong League (JPML) — the first formal professional mahjong organization.

1985

Mahjong Ban Lifted in China

After 36 years, the ban on mahjong begins to lift. People cautiously return to playing in public.

1998

Mahjong Reclassified as 'Sport'

Unable to suppress the game, Chinese authorities embrace it, reclassifying mahjong as a sport and permitting public tournaments.

2002

First International Mahjong Tournament

The first international mahjong tournament is held, though the World Mahjong Organization would not be established until 2006.

2006

Tenhou Online Mahjong Launches

The Japanese online mahjong platform Tenhou (originally launched as Hanjyukusou) brings Riichi mahjong to a global audience, revolutionizing how the game is learned and played.

2019

Mahjong Soul Launches

The anime-styled online mahjong game Mahjong Soul attracts millions of new players worldwide, particularly younger demographics.

2020s

Global Renaissance

Mahjong experiences renewed popularity worldwide, with thriving communities for American, Riichi, and Asian variants across social media and gaming platforms.

  • Millions of Mahjong Soul players worldwide
  • NMJL has over 350,000 members
  • International tournaments in 30+ countries
  • New generation of players via apps and YouTube

Myths vs Facts

Myth

Confucius invented mahjong around 500 BCE

Fact

Mahjong was developed in the mid-1800s. The Confucius legend was marketing invented to make the game seem ancient and mysterious.

Myth

Mahjong is thousands of years old

Fact

Scholarly consensus dates it to the mid-19th century. The game evolved from earlier card games but is a 19th-century creation.

Myth

All mahjong is the same

Fact

There are many distinct variants: American, Riichi (Japanese), Hong Kong, Taiwanese, Sichuan, and more—each with unique rules and scoring.

Myth

Mahjong is just gambling

Fact

While often played for stakes, mahjong is primarily a game of skill, strategy, and social connection. Competitive play has no gambling component.

Cultural Significance Today

China

Despite decades of gambling bans that swept up mahjong along with other games, the game remains deeply embedded in Chinese culture. It's played at family gatherings, in parks, and teahouses. The sound of tiles is iconic in Chinese neighborhoods worldwide.

Japan

Riichi mahjong has a professional competitive scene with celebrity players, televised matches, and ranked online play. Mahjong parlors (jansou) are common in cities.

Hong Kong

Hand-carved mahjong tile-making is recognized as part of Hong Kong's intangible cultural heritage. The game is traditionally played during Chinese New Year for luck and is a staple of family gatherings and social clubs.

Jewish-American

American mahjong became deeply intertwined with Jewish-American culture through JCCs, sisterhood groups, and the NMJL's charitable work. Many players learn from their mothers and grandmothers.

Global

Online platforms have created a global mahjong community transcending cultural boundaries. Players from different countries compete and learn together.

Frequently Asked Questions

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