The History of Mahjong
From its origins in 19th century China to its global popularity today, mahjong has survived bans, crossed oceans, and evolved into dozens of variants. This is the story of one of the world's most enduring games.
Origins in China
Mid-1800sMahjong emerged in southern China during the Qing Dynasty, evolving from earlier card and domino games.
Contrary to popular myths attributing the game to Confucius or ancient dynasties, scholarly consensus places mahjong's origins firmly in the mid-19th century. The game developed in the coastal regions around Ningbo, Shanghai, and Nanjing during the waning years of the Qing Dynasty.
Mahjong evolved from earlier games, particularly Madiao (a trick-taking card game popular in the Ming Dynasty) and possibly Yezi Pai (leaf cards with money symbols). The transition from cards to tiles may have occurred for durability and the satisfying tactile experience tiles provide.
The name '麻雀' (máquè) means 'sparrow' in Chinese. This likely refers to the distinctive clicking and clacking sounds of tiles being shuffled, which resembles the chattering of sparrows. Some scholars suggest it derived from the earlier game name 'Madiao.'
Originally, mahjong was primarily a gambling game played by men. It spread through China's treaty ports—cities opened to foreign trade after the Opium Wars—carried by merchants and travelers who brought it back to their home provinces.
Key Facts
- Scholarly consensus places its development in the mid-19th century
- Developed in Ningbo, Shanghai, and Nanjing regions
- Evolved from Ming Dynasty card games
- Spread through treaty ports after the Opium Wars
The American Craze
1920sA Standard Oil executive brought mahjong to America, sparking one of the most intense game fads in history.
Joseph Park Babcock, a representative for Standard Oil, arrived in China in 1913. By 1917, stationed in Soochow (Suzhou), he had become fascinated with mahjong. Recognizing its appeal, he simplified the rules, added Arabic numerals to the tiles, and trademarked the spelling 'Mah-Jongg.'
The first sets went on sale at Abercrombie & Fitch in New York in 1920, marketed as an exotic, ancient Chinese tradition. The timing was perfect—Americans in the Roaring Twenties were hungry for novelty and the mystique of the Orient.
By 1922-1924, mahjong mania had swept the nation. The game was particularly popular among wealthy white women who had the leisure time to learn and play. President Warren Harding and First Lady Florence Harding played at the White House. Hollywood celebrities hosted mahjong parties.
The craze reached remarkable heights: by 1924, mahjong sets were the sixth largest import from Shanghai to the United States. Bone from Kansas and Chicago cattle was shipped to China specifically to manufacture tiles for the American market.
As suddenly as it began, the craze faded in the late 1920s, replaced by new fads like miniature golf and crossword puzzles. But mahjong didn't disappear—it found a permanent home in certain communities.
Key Facts
- Joseph Babcock brought the game to America in 1920
- First sold at Abercrombie & Fitch in New York
- By 1924, 6th largest import from Shanghai
- The Hardings played at the White House
The NMJL & American Mahjong
1937-PresentJewish women in New York standardized American mahjong, creating a unique variant that thrives to this day.
After the initial craze faded, mahjong survived in dedicated communities—particularly among Jewish women in New York and other major cities. However, a proliferation of competing rule sets created confusion when players from different regions met.
In 1937, four women — Viola Cecil, Dorothy Meyerson, Herma Jacobs, and Hortense Potter — founded the National Mah Jongg League (NMJL) in New York City. Nearly 400 women rallied at Manhattan's Essex House hotel to support the effort to standardize American rules.
The NMJL codified innovations that define American mahjong today: the annual scoring card listing all valid winning hands and the Charleston (a ritual exchange of tiles before play). Joker tiles were added to the official rules in 1961.
The organization grew rapidly—from its founding to over 35,000 members by 1941. The card system proved brilliant: it gave players a shared framework while keeping the game fresh year after year. The tradition of taking the card to vacation spots like the Catskills and Miami helped spread it nationwide.
Beyond gaming, the NMJL became a charitable organization. What began as support for Jewish refugees has evolved into funding for over 25 charitable causes. Today, the League remains the standard-setting authority for American mahjong, with over 350,000 members.
Key Facts
- Founded 1937 by Cecil, Meyerson, Jacobs, and Potter
- Codified the annual card and Charleston; added jokers in 1961
- 35,000 members by 1941
- Now has over 350,000 members
Asian Variants Develop
1900s-PresentWhile American mahjong evolved independently, distinct variants emerged in Japan, Hong Kong, and Taiwan.
Mahjong arrived in Japan in 1909, but it would take decades for the distinctive Riichi variant to emerge. The publication of the Hochi rules in 1952 established the foundation for modern Japanese mahjong, introducing unique mechanics like the riichi declaration and dora bonus tiles.
The 1960s saw Riichi mahjong solidify. Mahjong celebrities like Takeo Kojima emerged in the late 1960s, and professional-level competition began with the Saikouisen title match in 1976. Kojima founded Japan's first professional mahjong organization (JPML) in 1981. Japan developed a robust competitive scene with ranked players, televised matches, and eventually, in the 2000s, dominant online platforms.
Hong Kong and Cantonese mahjong developed its own traditions, featuring the faan (番) scoring system and typically requiring a minimum of 3 faan to win. The game became deeply embedded in Hong Kong culture, commonly played during Chinese New Year and family gatherings.
Taiwan developed a 16-tile variant (versus the standard 13), allowing for larger, more complex hands. Regional variants also emerged in Sichuan (the 'Blood Battle' style where play continues after the first win) and other Chinese provinces.
Key Facts
- Japan: 1909 introduction, Riichi rules by 1952
- 1976: Saikouisen title match; 1981: JPML (first pro organization)
- Hong Kong: Faan scoring, 3-faan minimum
- Taiwan: Unique 16-tile variant
The Communist Ban
1949-1985For 36 years, mahjong was banned in mainland China—a remarkable chapter in the game's history.
When the People's Republic of China was established in 1949, the new government outlawed mahjong along with other gambling activities. The game was seen as a symbol of capitalist corruption and bourgeois decadence.
The Cultural Revolution (1966-1976) brought even harsher persecution. Mahjong was condemned as 'old culture' that needed to be destroyed. Players were publicly persecuted, and nearly all mahjong-related items were outlawed or destroyed. 'If you wanted to play, you had to hide in a den like a criminal,' one player recalled.
The ban began to lift in 1985, and people cautiously returned to playing in public. By 1998, unable to suppress the game's enduring popularity, the Chinese government took a remarkable turn: it reclassified mahjong as a 'sport' and began permitting public tournaments.
Today, mahjong is once again a beloved pastime throughout China. Automatic shuffling tables are common in homes, and the game is played in parks, teahouses, and community centers across the nation.
Key Facts
- 1949: Banned as capitalist corruption
- 1966-1976: Violent suppression during Cultural Revolution
- 1985: Ban begins to lift
- 1998: Reclassified as a 'sport'
The Modern Renaissance
2000s-PresentOnline platforms, apps, and social media have brought mahjong to a new global generation.
The 2000s brought mahjong into the digital age. Japan's Tenhou (launched 2006) introduced Riichi mahjong to a global audience and, crucially, generated nearly two decades of game logs that enabled statistical analysis of strategy — transforming how the game is studied and taught. Mahjong Soul (2019) later attracted millions of new players with its accessible, anime-styled interface.
Mahjong Soul, with its anime aesthetics and accessible interface, proved particularly successful at attracting younger players. The platform has attracted millions of players and spawned a vibrant streaming and content creation community.
American mahjong has experienced its own renaissance. Social media groups, YouTube tutorials, and apps have lowered barriers to entry. The NMJL continues to thrive, and new organizations have emerged to serve players of all ages and backgrounds.
International competition has grown substantially. Riichi tournaments draw players from over 30 countries, while American mahjong cruises and conventions attract thousands. The game that nearly died in the late 1920s—and was literally banned in its homeland—has never been more globally popular.
Key Facts
- Tenhou revolutionized online Riichi (2006)
- Mahjong Soul: millions of players worldwide
- Active communities on social media
- International tournaments in 30+ countries
Complete Timeline
Mahjong Emerges in Southern China
The game develops in the Ningbo, Shanghai, and Nanjing regions during the late Qing Dynasty, evolving from earlier card and domino games.
- •Evolved from games like Madiao (a popular Ming Dynasty card game) and Yezi Pai
- •Originally played primarily by men as a gambling game
- •The name '麻雀' (máquè) means 'sparrow' - the tiles sound like chattering birds
First Western Documentation
British Consul F.E.B. Harvey writes about learning the game from a Chinese official in Ningbo.
Wilkinson's Academic Paper
British sinologist William Henry Wilkinson publishes a paper describing 'ma chioh' (hemp sparrow) cards in central China.
Mahjong Spreads Through Treaty Ports
Through China's treaty ports, the game spreads beyond its origin region to wealthy merchants, expats, and eventually all social classes.
Mahjong Arrives in Japan
The game is introduced to Japan, though it would take decades for the distinctive Riichi variant to develop.
Joseph Babcock Arrives in China
Standard Oil representative Joseph Park Babcock arrives in China, where he encounters mahjong and becomes fascinated with the game. He later moves to Soochow (Suzhou) around 1917.
First American Mahjong Sets Sold
Babcock's simplified 'Mah-Jongg' sets go on sale at Abercrombie & Fitch in New York, complete with Romanized tiles and English rules.
- •Babcock trademarked the spelling 'Mah-Jongg'
- •Published 'Rules of Mah-Jongg' (the 'red book')
- •Sets marketed as exotic, ancient Chinese tradition
The Great American Mahjong Craze
Mahjong becomes a nationwide phenomenon. By 1924, mahjong sets are the sixth largest import from Shanghai to the United States.
- •Wealthy white women adopt the game as a fashionable pastime
- •President and Mrs. Harding play at the White House
- •Hollywood celebrities embrace the trend
- •Bone from Kansas and Chicago cattle shipped to China to make tiles
Parker Brothers Acquires Rights
Parker Brothers purchases Babcock's 'Mah-Jongg' trademark and copyrighted rules, legitimizing mahjong in the American game industry.
The Craze Fades
American interest in mahjong declines sharply, replaced by new fads like miniature golf. The game survives in dedicated communities.
National Mah Jongg League Founded
Four women — Viola Cecil, Dorothy Meyerson, Herma Jacobs, and Hortense Potter — found the NMJL to standardize American rules. Nearly 400 women rally at Manhattan's Essex House hotel.
- •Founded by four women in New York City
- •Created to end confusion from competing rule sets
- •Introduced the annual scoring card tradition
- •By 1941, over 35,000 members nationwide
Mahjong Swept Up in Gambling Ban
The People's Republic of China bans gambling, and mahjong — because of its strong association with wagering — is effectively outlawed along with other games of chance.
Hochi Rules Published in Japan
The Hochi rules establish the foundation for modern Riichi mahjong, introducing unique Japanese innovations.
Modern Riichi Mahjong Emerges
The Riichi variant solidifies its rules, featuring the distinctive riichi declaration, dora tiles, and yaku requirements.
Cultural Revolution Persecution
During the Cultural Revolution, mahjong is violently suppressed as 'old culture.' Players are publicly persecuted and mahjong paraphernalia destroyed.
- •Playing mahjong could lead to arrest
- •Games held secretly 'like criminals'
- •Nearly all mahjong items outlawed or destroyed
Professional Mahjong Emerges
The Saikouisen title match, launched by Kindai Mahjong magazine in 1976, established professional-level competition. Mahjong celebrities like Takeo Kojima rose to fame, and in 1981, Kojima founded the Japan Professional Mahjong League (JPML) — the first formal professional mahjong organization.
Mahjong Ban Lifted in China
After 36 years, the ban on mahjong begins to lift. People cautiously return to playing in public.
Mahjong Reclassified as 'Sport'
Unable to suppress the game, Chinese authorities embrace it, reclassifying mahjong as a sport and permitting public tournaments.
First International Mahjong Tournament
The first international mahjong tournament is held, though the World Mahjong Organization would not be established until 2006.
Tenhou Online Mahjong Launches
The Japanese online mahjong platform Tenhou (originally launched as Hanjyukusou) brings Riichi mahjong to a global audience, revolutionizing how the game is learned and played.
Mahjong Soul Launches
The anime-styled online mahjong game Mahjong Soul attracts millions of new players worldwide, particularly younger demographics.
Global Renaissance
Mahjong experiences renewed popularity worldwide, with thriving communities for American, Riichi, and Asian variants across social media and gaming platforms.
- •Millions of Mahjong Soul players worldwide
- •NMJL has over 350,000 members
- •International tournaments in 30+ countries
- •New generation of players via apps and YouTube
Myths vs Facts
Confucius invented mahjong around 500 BCE
Mahjong was developed in the mid-1800s. The Confucius legend was marketing invented to make the game seem ancient and mysterious.
Mahjong is thousands of years old
Scholarly consensus dates it to the mid-19th century. The game evolved from earlier card games but is a 19th-century creation.
All mahjong is the same
There are many distinct variants: American, Riichi (Japanese), Hong Kong, Taiwanese, Sichuan, and more—each with unique rules and scoring.
Mahjong is just gambling
While often played for stakes, mahjong is primarily a game of skill, strategy, and social connection. Competitive play has no gambling component.
Cultural Significance Today
China
Despite decades of gambling bans that swept up mahjong along with other games, the game remains deeply embedded in Chinese culture. It's played at family gatherings, in parks, and teahouses. The sound of tiles is iconic in Chinese neighborhoods worldwide.
Japan
Riichi mahjong has a professional competitive scene with celebrity players, televised matches, and ranked online play. Mahjong parlors (jansou) are common in cities.
Hong Kong
Hand-carved mahjong tile-making is recognized as part of Hong Kong's intangible cultural heritage. The game is traditionally played during Chinese New Year for luck and is a staple of family gatherings and social clubs.
Jewish-American
American mahjong became deeply intertwined with Jewish-American culture through JCCs, sisterhood groups, and the NMJL's charitable work. Many players learn from their mothers and grandmothers.
Global
Online platforms have created a global mahjong community transcending cultural boundaries. Players from different countries compete and learn together.
Frequently Asked Questions
Explore Mahjong Styles
Discover how mahjong evolved into distinct regional styles played around the world today.
Explore Game Styles