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How to Read the NMJL Card

Master the notation and symbols

Last updated: January 28, 2026

The NMJL card uses a specific notation system to describe hands. Learning these symbols is essential for understanding which tiles you need and how to arrange them. This guide covers every symbol you'll encounter.

Numbers Represent Tile Values

Numbers on the card (1-9) represent the numbered tiles in each suit. When you see a number, it refers to that specific tile value.

For example, if you see '111' on the card, it means three tiles of the same number (a Pung). '1111' would be four of a kind (a Kong).

Tips
  • Numbers are literal - a 2 means a 2, not 'any even number'
  • The same number repeated means identical tiles

Suit Identification

The three suits in American Mahjong are:

Dots — circles that look like coins

Bams — bamboo sticks

Craks — Chinese characters with the 'wan' (ten thousand) symbol

On the modern NMJL card, suits are indicated by color groupings rather than individual letters. The colors show whether tiles must be the same suit or different suits.

Tips
  • Learn to recognize the three suits by sight — speed matters at the table
  • The card uses color to show suit relationships, not specific suit letters

Colors Indicate Suit Requirements

The colors on the card tell you about suit relationships:

When tiles are shown in the SAME color, they must be the SAME suit.

When tiles are shown in DIFFERENT colors, they must be DIFFERENT suits.

The actual color (blue, green, red) doesn't specify which suit - just whether suits match or differ.

Tips
  • Same color = same suit throughout that section
  • Different colors = different suits required
  • You choose which suits to use - the colors just show the pattern

How Colors Show Suit Relationships

The colors on the card are the primary way suits are indicated. This is one of the most important concepts to understand.

When groups of tiles are printed in the SAME color, all those tiles must be the SAME suit. When groups are in DIFFERENT colors, they must be DIFFERENT suits.

You choose which specific suit to use — the colors only show whether suits must match or differ across the hand.

Tips
  • Same color = same suit, different colors = different suits
  • You pick which suit goes with which color — the card doesn't dictate that
  • This gives you flexibility to work with whatever tiles you draw

Special Tiles

F = Flowers (the 8 Flower tiles in the set)

D = Dragons (when not indicating Dots suit - context matters)

Red, Green, or White/Soap indicate specific dragons

N, E, W, S = Wind tiles (North, East, West, South)

NEWS = All four winds together

0 = White Dragon (also called 'Soap' - the blank tile)

Tips
  • Dragons and Flowers appear in many hands
  • NEWS hands require all four wind tiles
  • Context tells you if D means Dragon or Dots

Point Values and Concealed

Each hand shows a point value (25, 30, 35, 40, 50, etc.) indicating its difficulty and worth.

A 'C' after the point value means the hand MUST be concealed - no calling tiles from other players.

Concealed hands are harder to make but worth more points.

If there's no C, the hand can be played exposed (with called tiles) or concealed.

Tips
  • Higher points = harder hands
  • Concealed hands require more skill and luck
  • Exposed hands are easier but give away information

Quick Reference

SymbolMeaningExample
1-9Specific numbered tile111 = three 1s
FFlower tileFF = pair of Flowers
DDragon tileDDD = Pung of Dragons
N/E/W/SWind tilesNEWS = all four Winds
0White Dragon (Soap)000 = Pung of Soaps
Same colorTiles must be the same suitBlue 111 Blue 222 = same suit
Diff. colorsTiles must be different suitsBlue 111 Red 222 = different suits
25-50Point value25 = easiest, 50 = hardest
C (after points)Concealed only30C = 30 points, must be concealed